As of this writing, they haven't patched out this trick. I had already died on the Train Brute part once and didn't want to have to deal with another tentacle grabbing instant kill.Īt the disc switch, as many people have noted. at the save station where you move the hanging coffins out of the way, which is the last before the grab). I saved before the Crypt, but you can save closer to the actual grab if you want to (i.e. Before the Church section where you get grabbed by the Tripod and get attacked by the Pack. So my suggestions are based on doing this in very moderate chunks. My suggestions are geared towards getting you in a situation where, by the drill ride, you're set to just blast through straight to the end. On the other hand, if you've played your cards right, the endgame should be easy enough to make the saves a non-issue. If you want to try to get further on any one of these, go ahead, I've included some suggestions along with my actual save locations.įor instance, you might prefer more saves in the endgame. They weren't at the most ambitious locations but they can get the job done. My saves were structured around places where I knew there were one-hit kills or tentacle grabbing sequences that I could easily die at. Take advantage of the sparse amount of enemies to use Telekinesis impalement techniques on the enemies so you can conserve ammo and credits, increasing the amount of upgrading you can do by mid-game. In the early game, you should upgrade your Rig's health and put down some moderate upgrades on your Plasma Cutter and Force Gun. As a general rule for store visits: once you feel satisfied you have enough health and ammo, consider buying a power node from the store. You'll need that so you can spend excess credits on upgrades for your stuff. The schematic for Power Nodes is in there. At the first power-node-locked room (this is at the start of Chapter 2), be sure to open it up. (Thanks to Robotic Aquatic for this tip). Consider kicking up the Brightness setting a couple of notches to take the edge off some of the darker sections of the game. Otherwise, try to make do with the PC and get the FG schematic from the locker in Chapter 7 right after you get off the Tripod elevator. If you don't have the Collector's Edition Force Gun or a DLC Force Gun, I would seriously contemplate downloading a force gun to make your life easier as you don't get the Force Gun until pretty late in the game. You'll need the Plasma Cutter and the Force Gun ASAP. *I talk about particular sections of the game in this guide in order to talk about how to survive them! If you haven't seen this whole game through to the end, please finish a playthrough on a lower difficulty before even considering Hardcore.* Here is a general overview of how to get this and retain your sanity: This is an incredibly frustrating achievement, but if you do it right it will only get easier as you go along.
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